Skip to main content
  1. Papers/

GHNeRF

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields
#

Arnab Dey, Di Yang, Rohith Agaram, Antitza Dantcheva, Andrew I. Comport, Srinath Sridhar, Jean Martinet

NeRF
Generalized
CVPR 2024

Abstract
#

Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representa- tions, including 3D human representations. However, these representations often lack crucial information on the un- derlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we intro- duce a novel approach, termed GHNeRF, designed to ad- dress these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorpo- rated into the NeRF framework in order to encode human biomechanic features. This allows our network to simulta- neously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effec- tiveness of our method, we conduct a comprehensive com- parison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.
Paper

Approach
#

GHNeRF overview
GHNeRF overview.

Results
#

Data
#

Comparisons
#

Performance
#

Papers Published @ 2024 - This article is part of a series.
Part 10: This Article