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GP-NeRF

GP-NeRF: Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering
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Mingfei Chen, Jianfeng Zhang, Xiangyu Xu, Lijuan Liu, Yujun Cai, Jiashi Feng, Shuicheng Yan

NeRF
SMPL
ECCV 2022
sail-sg/GP-Nerf

Official implementation for GP-NeRF (ECCV 2022)

Python
33
4

Abstract
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In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce poor results when the input has self-occlusion, especially for unseen humans under sparse views. Moreover, these methods often require a large number of sampling points for rendering, which leads to low efficiency and limits their realworld applicability. To address these challenges, we propose a Geometry-guided Progressive NeRF (GP-NeRF). In particular, to better tackle self-occlusion, we devise a geometry-guided multi-view feature integration approach that utilizes the estimated geometry prior to integrate the incomplete information from input views and construct a complete geometry volume for the target human body. Meanwhile, for achieving higher rendering efficiency, we introduce a progressive rendering pipeline through geometry guidance, which leverages the geometric feature volume and the predicted density values to progressively reduce the number of sampling points and speed up the rendering process. Experiments on the ZJU-MoCap and THUman datasets show that our method outperforms the stateof-the-arts significantly across multiple generalization settings, while the time cost is reduced > 70% via applying our efficient progressive rendering pipeline.
Paper

Approach
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GP-NeRF overview
GP-NeRF overview.
GP-NeRF details
GP-NeRF details.

Results
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Data
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Comparisons
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Performance
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Papers Published @ 2022 - This article is part of a series.
Part 17: This Article