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MeshAvatar

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
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Yushuo Chen, Zerong Zheng, Zhe Li, Chao Xu, Yebin Liu

NeRF
SMPL
SMPL-X
Texture
Relight
ECCV 2024
shad0wta9/meshavatar

Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)

Python
120
6

Abstract
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We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like editing or synthesizing under different environments. To overcome these limitations, our method represents the avatar with an explicit triangular mesh extracted from an implicit SDF field, complemented by an implicit material field conditioned on given poses. Leveraging this triangular avatar representation, we incorporate physics-based rendering to accurately decompose geometry and texture. To enhance both the geometric and appearance details, we further employ a 2D UNet as the network backbone and introduce pseudo normal ground-truth as additional supervision. Experiments show that our method can learn triangular avatars with high-quality geometry reconstruction and plausible material decomposition, inherently supporting editing, manipulation or relighting operations.
Paper

Approach
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Paper teaser
Paper teaser.
Method overview
Method overview.

Results
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Data
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Comparisons
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Performance
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Papers Published @ 2024 - This article is part of a series.
Part 26: This Article