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Relightable and Animatable Neural Avatar from Sparse-View Video
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Zhen Xu, Sida Peng, Chen Geng, Linzhan Mou, Zihan Yan, Jiaming Sun, Hujun Bao, Xiaowei Zhou

NeRF
SMPL
Relight
Monocular
CVPR 2024
zju3dv/RelightableAvatar

[CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video

Python
133
5

Abstract
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This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical and accessible but poses an extremely challenging ill-posed problem. Previous neural human reconstruction methods are able to reconstruct animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but cannot recover material parameters for relighting. While differentiable inverse rendering-based methods have succeeded in material recovery of static objects, it is not straightforward to extend them to dynamic humans as it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for inverse rendering. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space distances under arbitrary human poses. Specifically, we estimate coarse distances based on a parametric human model and compute fine distances by exploiting the local deformation invariance of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover animatable and relightable neural avatars from sparse view (or monocular) inputs. Experiments demonstrate that our approach is able to produce superior results compared to state-of-the-art methods. Our code will be released for reproducibility.
Paper

Approach
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RelightableAvatar teaser
RelightableAvatar teaser.
RelightableAvatar overview
RelightableAvatar overview.

Results
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Data
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Comparisons
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Performance
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Papers Published @ 2024 - This article is part of a series.
Part 31: This Article